It automatcially rigs the character and creates blend shapes that are eported via. With the fairly new Headshot plug-in you can get automated and customized facial feature slider adjustments very similar to what we used in Fuse. Regarding other tools to make customized characters and blendshapes, the only thing that I see as hopeful is Character Creator 3 (often called CC3). Between the name being wrong, and the typos whoa. I don't have anything I can announce, but we hope to bring more characters into the world moving forward.
We see character creation as an important part of our ecosystem of 3D at Adobe.
Pack Textures and UVs Packs the body, clothing, and hair textures of your model into a single image for each map.In the Texture Packing Options panel, you can specify the following preferences:.Character Scale Scales the height and the overall dimensions of your model as per the specified scaling ratio.Export in New Folder Exports the files into a new folder when you Export model as.Remove Occluded Polygons Removes body mesh polygons that protrude through clothing when you export you Fuse CC model.Triangulate Mesh Exports the polygon mesh of your model as triangle mesh.In the Export Options panel, you can specify the following preferences:.From the main menu, choose Edit > Preferences.You set the export preferences in the Preferences dialog box. In the Export Model As dialog that appears, provide the path and the File Name for the.Character Scale Scales the height and the overall dimensions of your model as per the specified scaling ratio.